

Four color and black and white color

Two colors
Diploma work
Concerning the range of toys that I imagined and partially constructed in 2009, I felt that the most important element of the solution would be to create an image and conceptual visualisation of the final product. Why do we play? The answer is simple: because it makes us happy! On the other hand, games also have important tasks, which help to shape a child’s personality. What is it like when a fable becomes a game and a game becomes a fable?
When a fable comes alive on a toy or when it helps us to create our own fable and tell the story? I attempted to transplant communication, visuality, construction and creativity together in my toys and to connect the user with the toys via my brand. In addition, I wished to communicate/mediate the mission behind my concept. The name chosen for my range of toy products is Fable Fun, which reflects fairy tales and happiness as well as creativity in the toys themselves. Colour variations and different shapes on the faces in the visual conception similarly reflect the creativity and development value that can be accessed by every 3-6-year old child (in the world of Fable Fun).